Articles that mention Henry Will working on video games:
- 2024: https://gamehistory.org/atari-2600-tarzan/
- 2023 December: https://www.timeextension.com/features/the-making-of-barbie-1991-the-dolls-debut-on-nintendo-consoles
- https://www.mobygames.com/person/117924/henry-c-will-iv/
- https://www.gamesthatwerent.com/gtw64/pet-person/
- https://gdri.smspower.org/wiki/index.php/File:JWDA.JPG
- https://www.ataricompendium.com/archives/interviews/todd_marshall/interview_todd_marshall.html
- https://en.wikipedia.org/wiki/Little_Computer_People
- https://c64online.com/c64-games/little-computer-people/
- https://dadgum.com/giantlist/ (scroll down to Will)
- https://www.gamesthatwerent.com/gtw64/big-top/
- https://simpsonswiki.com/wiki/Henry_C._Will_IV
- https://www.mobygames.com/person/117924/henry-c-will-iv/
- https://en.wikipedia.org/wiki/Eggomania
- https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_SNES/manual/Formated/Home_Alone_-_1991_-_THQ,_Inc..pdf
- https://www.retrogames.cz/play_911-Atari2600.php
- https://en.wikipedia.org/wiki/Barbie_(1991_video_game)
- https://memory-alpha.fandom.com/wiki/Star_Trek:_The_Next_Generation_(game)
- http://www.mobygames.com/developer/sheet/view/developerId,117924/
- http://www.atariage.com/programmer_page.html?ProgrammerID=399
- Simpsons: http://www.imdb.com/name/nm5352162/
List of games in chronological order (work in progress):
- 1982 Word Zapper Atari 2600 (VCS) U.S. Games
- 1982: Smurf: Rescue in Gargamel's Castle for Atari 2600 (VCS)
- 1982 Mouse Trap for Atari 2600 (VCS)
- 1982 Eggomania Atari 2600 (VCS) U.S. Games
- 1982 Commando Raid Atari 2600 (VCS) U.S. Games
- 1982 Name This Game
- 1982 Gopher
- 1982 Squeeze Box (2600) Atari 2600 (VCS) U.S. Games http://www.gamefaqs.com/atari2600/916365-atari-2600/answers?qid=128823
- 1985 Little Computer People Activision (old news) for Commodore 64 (C64) (note: although I am not listed, the company I worked for, James Wickstead Design Associates, initially worked on the game for quite some time before Activision took it over. You will see a photo of our team, including me, in the book that came with the game)
- 1985 Garry Kitchen's Game Maker for Commodore 64 (C64)
- 1991 The Simpsons: Bart vs. the Space Mutants ... Acclaim Entertainment Ltd. for Super Nintendo and https://en.wikipedia.org/wiki/The_Simpsons:_Bart_vs._the_Space_Mutants
- Barbie for Nintendo NES
- 1991 Barbie , Hi-Tech Expressions, Inc. For the Nintendo GameBoy ("Game Girl")
- Rocky and Bulwinkle (Gameboy)
- 1991 Home Alone , THQ Inc. For the Super Nintendo
- 1991 The Simpsons: Bart vs. the World , Acclaim Entertainment, Inc. for Super Nintendo (see also credits and here) and here https://en.wikipedia.org/wiki/The_Simpsons:_Bart_vs._the_World
- 1992 Home Alone 2: Lost in New York , THQ Inc. for Super Nintendo
- Home Improvement (Super Nintendo NES)
- 1993 Star Trek: The Next Generation (1993), Absolute Entertainment, Inc for the Nintendo Gameboy (also here)
- 1993 Toys (1993), Absolute Entertainment, Inc. for the Super Nintendo
- 1992 Goofy's Hysterical History Tour, Absolute Entertainment, Inc. for the Super Nintendo
- 1994 Wheel of Fortune for Sega CD (I met Vanna White in the taping of the video for this game) http://www.allgame.com/game.php?id=8102
- 1994 Jeopardy for Sega CD (I met Alex Trebek while taping the video for this game in LA) http://www.allgame.com/game.php?id=8072&tab=overview
4 comments:
What language did you use for your programming of the older console systems? Was it some kind of assembly or C?
What was the development environment like? i.e. debugging, emulating or running your code, importing art assets?
I love to hear more about the game industry in that time period.
We used Assembly language, it was microprocessor language. We used an Apple IIe for development, then later IBM PCs. We basically had a system that emulated an eprom. No emulators, no debuggers. I seem to remember that art assets were input into the assembler code manually. Thanks for reminding me about those aspects of those fun and rudimentary times. I have someone who is interviewing me and I should mention those things.
Here's an interview from last year about my work on Word Zapper for the Atari 2600: http://2600gamebygamepodcast.blogspot.com/2014/06/vc-1003-word-zapper-and-vc-1004.html
Here's another Atari 2600 podcast about my work on Mousetrap: http://2600gamebygamepodcast.blogspot.com/2014/07/2459-mouse-trap-and-2463-lady-bug.html
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